AI Insights · Timothy · June 2021
Top 5 Cannabis Games Performance in the US: Q2 2021
In Q2 2021, the top 5 cannabis games in the US demonstrated varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower highlights the key movements.
In the second quarter of 2021, the top 5 cannabis games in the United States showcased diverse performance trends across various metrics. Here’s a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Bud Farm: Idle Tycoon Game from LDRLY saw a peak in weekly revenue at around $310K in the first week of April. However, it experienced a decline, reaching a low of approximately $140K in mid-June before recovering to $200K by the end of June. Weekly downloads fluctuated, starting at 12.8K in late March and ending at 8.6K in late June. The weekly active users showed a slight overall decline, from 63.6K to about 61K over the quarter.
Weed Inc: Idle Tycoon by Metamoki Inc. had a relatively stable revenue trend, maintaining around $100K throughout the quarter. Weekly downloads peaked at 65.8K in mid-April but dropped to approximately 45.9K by the end of June. Active users remained fairly consistent, averaging around 180K to 200K.
Cheech and Chong Bud Farm also from LDRLY, saw its highest revenue of about $111K in mid-April, followed by a gradual decrease to around $55K by the end of June. Downloads showed a steady decline from 5.6K in late March to about 4.1K by the end of June. Active users slightly decreased from 27.8K to 23.1K over the same period.
Hempire - Weed Growing Game, developed by LBC Studios Inc., experienced a steady revenue drop from approximately $94K in late March to $55K by the end of June. Downloads fluctuated significantly, peaking at 22.3K in mid-April and dropping to about 13.3K by the end of June. Active users showed a slight overall decline, starting at 38.3K and ending at 28.8K.
Weed Firm 2: Back To College from Ludum LLC had consistent weekly revenue, averaging around $17K to $23K throughout the quarter. Downloads remained relatively stable, averaging about 6K to 8.5K per week. Active users showed a slight decline from 65.5K in late March to 54.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.